• Development Services

Jobs at EvilEgg

Working at EvilEgg is a career choice that you will not regret.

Our dynamic team of experts enjoy a creative working life within a unit of highly motivated and skilled individuals, working towards a shared goal of creating engaging applications & games that we're proud to put our name to. We're not nearly as evil as you might think, so if you like the sound of working within a company that's really going places and you've got the get-up-and-go attitude that we're looking for, then please consider applying for any of our open vacancies.

If you have a related skill and want to work within our exceptional team, please apply for one of the positions posted below, by sending your CV and covering letter to [email protected] stating which post you're applying for in the subject of your email. We encourage you to send us your CV even if there's no current vacancy for your skill set, as we may wish to contact you in future when a new post opens up.

Please find below a list of recent job postings:

Senior C# Developer
Applicant should be a highly skilled programmer with at least 3 years experience in an OOP environment, preferably within the games industry. Knowledge of key design concepts is a must, as is the ability to work within a creative team. Examples of previous involvement with game/application development are essential. The ideal candidate is someone who can make contributions to the ideas process from a technical standpoint, during periodic conceptual meetings. Experience with the Unity3D Game Engine is preferable but not required.
Term
Permanent
Application Deadline
16th August 2011
Status
FILLED
Creative Designer
Applicant will be responsible for delivering 2D and 3D assets to the production pipeline, and will be hands-on during regular conceptual meetings. The ideal candidate should demonstrate experience in character development and story-telling from all stages of production. This includes conceptualisations and character research, 2D concept art, 3D Modelling using Maya and/or 3DSMax, Texturing, Character Rigging and Animation. Candidates should be experienced in creating and delivering assets of specific size requirements and will be familiar with the needs of a development team to ensure assets are quality, low-poly models which utilise animation clips for optimum productivity. Examples of previous work are essential, and a strong showreel is desirable. Please provide a link to your online showreel when applying.
Term
Permanent
Application Deadline
27th August 2011
Status
FILLED

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